First simple ingame-menu (UI)

Hello!
For those of you who don't know about this project, I am working on a small breeding game in which you can have slime "farm". It is still under heavy development and I am yet another solo dev, so naturally progress is slow and it might look odd sometimes.
This week's progress
Today I am happy to announce a new menu screen I added into the game. At the top you can see a rather simple main menu which will contain all basic settings for the game. Beside the save button there is no actual functionality implemented yet. That is due to the lack of a setting file that I can confidently save, load and use. But you can see the general design idea.
For this I used the basic UI components from last week and I also added a focus functionality, which allows me to properly navigate and interact with the menu using a gamepad instead of the keyboard.
As you can see in the image there is still a good amount of space left and also the controls at the buttom are a bit too close at the edge for my taste. Needless to say I will modify the menu at a later stage, but then it is "just" adding new components into the already available menu here.
Further progress
As we all know christmas is coming up and therefore I expect me to be a little less productive. But once my vacation hits I am confident I can continue working on it as usual. The next step in my current phase/sprint is a backpack UI. Basically just inventory slots at the bottom, but I can also program some nice fundamental inventory logic here. I am a little worried that the backpack system won't be used in the future, but I cannot imagine having no inventory at all - even though I really want this game to not require the player to manage a whole ass inventory.

It really honors me to see that there are people stumbling upon my devblog.
But I don't know if people are actually interested in this game, so if you write a little comment like "hello" or "I actually read these" then I know that there are actual people here and that I don't write these dev logs only for myself.
Get Slime Breeder (prototype)
Slime Breeder (prototype)
Prototype of a slime breeding game
| Status | In development |
| Author | 0l!ver |
| Genre | Simulation |
| Tags | 2D, breed, breeding, Casual, Farming, Prototype, Singleplayer, Slime, slime-breeder |
| Languages | English |
More posts
- Starting UI work7 days ago
- Sound and Music20 days ago
- Entities, entities and entities28 days ago
- Binary serialisation for save files using Mapster & MessagePack - a naive attemp...47 days ago
- Scene transitions & Loading screen55 days ago
- Scenes63 days ago
- Maps70 days ago
- Map Builder90 days ago
- Slime Breeder95 days ago
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