Game Features



Game features

This post shows the buff- & Debuffsquares that are already implemented.
As well as squares in development.



Included

ColourDescriptionBy
WhiteAdds scorepoints by multiplier
Adds 1 second playtime
14x14 - small
0l!ver
BlueSaves score, playtime and location of the player
Recover inactive squares and reset location of everything
Sets the multiplier on current score
28x28 - medium
0l!ver
GreenAdds 4 times scorepoints
22x22 - medium/small
0l!ver
- - -
Bad squares
- - -
RedSteals twice as much scorepoints as white squares would give
Steals 1 second playtime
Steals 1 additional second playtime, if the player has 0 scorepoints
14x14 - small
Fast
0l!ver
YellowSteals playtime depending on size
Value in seconds [4;22]
128x128 until 704x704 - Huge
Slow
0l!ver


In development

ColourDescriptionBy
Gray/OrangeBad
Charging squares if it sees the player to shoot at him/her
Needs time to recharge
No touch effect
88x88 - Big
No speed
0l!ver
Light orangeBad
Kind of bullets for the Gray/Orange square
Steals 1 second
Makes player unmoveable for a short time
7x7 - very small
very fast
0l!ver
UnknownGood
Boosts the speed of the player by touching
or
Gives player the possibility to boost its speed
22x22 - Medium/small
0l!ver
Dark colour
Bad
Hunts the player if it sees him/her
Has a higher sliding effect than the player
22x22
Faster than player
0l!ver
UnknownPulls player to its middle.
Instant lose
?x?
No speed
0l!ver

Get To A Billion

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