Game Features
To A Billion » Devlog
Game features
This post shows the buff- & Debuffsquares that are already implemented.
As well as squares in development.
Included
Colour | Description | By |
White | Adds scorepoints by multiplier Adds 1 second playtime 14x14 - small | 0l!ver |
Blue | Saves score, playtime and location of the player Recover inactive squares and reset location of everything Sets the multiplier on current score 28x28 - medium | 0l!ver |
Green | Adds 4 times scorepoints 22x22 - medium/small | 0l!ver |
- - - | Bad squares | - - - |
Red | Steals twice as much scorepoints as white squares would give Steals 1 second playtime Steals 1 additional second playtime, if the player has 0 scorepoints 14x14 - small Fast | 0l!ver |
Yellow | Steals playtime depending on size Value in seconds [4;22] 128x128 until 704x704 - Huge Slow | 0l!ver |
In development
Colour | Description | By |
Gray/Orange | Bad Charging squares if it sees the player to shoot at him/her Needs time to recharge No touch effect 88x88 - Big No speed | 0l!ver |
Light orange | Bad Kind of bullets for the Gray/Orange square Steals 1 second Makes player unmoveable for a short time 7x7 - very small very fast | 0l!ver |
Unknown | Good Boosts the speed of the player by touching or Gives player the possibility to boost its speed 22x22 - Medium/small | 0l!ver |
Dark colour | Bad Hunts the player if it sees him/her Has a higher sliding effect than the player 22x22 Faster than player | 0l!ver |
Unknown | Pulls player to its middle. Instant lose ?x? No speed | 0l!ver |
Get To A Billion
To A Billion
Early version of a 2D Arcade game - Try it out!
Status | Canceled |
Author | 0l!ver |
Tags | 2D, Abstract, Arcade, Casual, minigames, Retro, Short, Singleplayer, Time Attack, Time Travel |
More posts
- TutorialMay 06, 2018
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