Slime Breeder (prototype)
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Devlog
- November 16, 2025 by 0l!ver#slime breeder, #farming, #cozy, #chill, #breeding, #casual, #simulatorHow do I enclude sound and music? So using my own framework "MonoEngine" on top of MonoGame which is built on top of XNA as far as I know, I prepared myself two handy service classes. The so called Me... Continue reading
- November 08, 2025 by 0l!ver#Slime Breeder, #farming, #simulation, #casual, #update, #indie, #cozy, #easy, #singleplayer, #solo, #chill, #upcoming, #breedingProgress has been made :) Ever since the last devlog I was fairly productive. I added gamepad support, reworked the movement, I finally implemented the collisions and more! Movement In the last 2 week... Continue reading

- October 20, 2025 by 0l!ver#breeding, #slime breeder, #farming, #mapster, #messagepack, #binary serialisation, #save filesGeneral waffle around the project So I checked my schedule again and I noticed, that I was one week behind. I still had work to do regarding saving and loading a save file of the game. Not a big deal... Continue reading
- October 12, 2025 by 0l!ver#slime breeder, #2D, #breed, #breeding, #casual, #farmingWhat's new? Well as the title suggests I worked on the transition when swapping scenes. It is still just a black fade-in fade-out effect, but it does its job well. In fact even better now because I re... Continue reading

- October 04, 2025 by 0l!ver#Slime breeder, #breeding, #scene logic, #map traversingProgress on the Scene system Right now I am working on the Scene System. This means how is the game going to change the things you can see from one "section" of the game to another. This could be as s... Continue reading
- September 07, 2025 by 0l!ver#Slime Breeder, #MonoGame, #Dev-ToolThe Map Builder I initially didn't want to do it but... Going on with my week I constantly thought to myself, that having scheduled so much time for tiles AND world building, having a little developer... Continue reading


